What are some mind-blowing facts about Pixar Animation Studios?

Answer by Gaurav Dutta:

One of the things I love about Pixar is the fact that they go to extreme lengths to achieve perfection. Here are a few examples which proves their insanity for attention to detail.

  • They've created a fully functional website for Monsters University, complete with admissions, academic and campus life info and a campus store to purchase MU apparel just to promote their upcoming movie. The site (link below)  lists courses such as 'Monster History' (in the school of Liberal Arts  and Monstrosities) and modules in 'Hiding and Disappearing' and  'Guttural Affectations', and features pages on the university football  team, societies and events. There's even a special MU.net section with a Monsters Univ ID card and login. The site says alumni “will soon have the option to generate their own username and password” meaning there's more cool stuff to be discovered over the next year.

    http://monstersuniversity.com/ed…

    Warning: You'll be on it for hours

  • For the film Brave, they modeled every single thread for a piece of fabric. Yes. Every. Single. Thread. They developed a technique to model a cloth that was woven of "billions of little fibers," so it would have the same texture as actual cloth. And then they created individual threads, representing each thread in the tapestry, and then wrote a computer program to weave them together.

    https://www.youtube.com/watch?v=qtE5G45IZ10
    Source: http://io9.com/5957662/you-never-realized-quite-how-intense-pixars-attention-to-detail-was-in-brave?post=53987931

  • For Brave, the team at Pixar came up with a computer simulator named Taz (after the wild Looney Tunes character) to make Merida's curly hair look real  which is extremely difficult because of  the sheer number of curls that have to move naturally  in every frame. It took  six Pixar research engineers and artists  more than three years to bring the groundbreaking strands to life onscreen.

    It (Taz) forms  individual coils around computer-generated cylinders of varying lengths  and diameters. The resulting locks stretch out when Merida runs but  snap back into place as soon as she stops. Each strand is also strung  through with a flexible “core curve,” like the string of a beaded  necklace, that lets the coils bounce and brush against one another  without unwinding.

    Pixar developed and internally released a new simulator, which is  multi-threaded. The new code does computation before it sends hair off  to the simulator to determine how other hairs would relate. This means  that a cluster of hairs would all be dealt with as one group, and the  Hair simulation could be multi-threaded. In one sequence Merida flicks  her hair from one side of her face to the other, but even such high  level gross spatial changes were able to be automatically accommodated.

    See Video: Animated Big Hair Hits the Silver Screen in Pixar's Brave

    Source: http://www.fxguide.com/featured/…

  • The studio’s artists usually take research field trips while developing new films. For Cars, they traveled across America on Route 66. For Ratatouille, they took a trip to Paris to study the city and eat in some of the fine restaurants. For Up,  they took a trip to South America to study the the strange wilderness  of the region. For Monsters University the team took tours of  Ivy league college campuses  because most of  the Pixar artists and animators went to art school and didn't have any  idea what real college was like.

What are some mind-blowing facts about Pixar Animation Studios?

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s